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How to play, and what the words on your league pages mean. Everything here matches what the game actually does.
The basics
How to play
Sabacc is a football prediction game. You are in a league with other players. Before each match kicks off, you predict it. Right calls earn points. Points decide the table. That is the whole game.
One match, several picks
A match can take more than one pick: the winner, the exact score, and whatever extras your league runs. Each pick pays on its own. Get them all right and they all pay.
A pick only pays if you made it. A right exact score does not pay the winner points by itself — make the winner pick too.
Making predictions
Picks lock at kickoff
You can enter or change a pick until the match kicks off. Then it locks. Each match locks on its own: an early kickoff locks while a later one is still open. Kickoff times are always shown in your own time zone.
A skipped match is a miss
Skip a match and nothing is filled in for you. Once the match is played, the skip counts as a miss, worth zero. A wrong pick also scores zero — but it is a wrong call, not a miss. Sabacc counts the two apart.
Weeks run on the league’s clock
A week runs Monday to Sunday in the league’s own time zone — the one its owner set, the same for everyone. Kickoff times, though, always show in yours. Two clocks, two jobs.
The joker
One a week. It doubles a match
Each league gives you one joker per week. Put it on a match, and every pick you made on that match pays double. It is used up whether it pays or not. You cannot put it on a match that has already started.
Changed your mind? Move it
You can move the joker to another match. Pick the other match on the predict page and save — that is the whole move. It works until either match kicks off.
Use it or lose it
A joker you never place is gone when its week ends. Next week brings a fresh one. You cannot save them up.
Misses and tie-breaks
What a miss is
A miss is a played match you never predicted. A wrong pick is not a miss. And matches played before you joined the league never count against you.
When players are level
Level on points in the league table? Most exact scores wins. Then most right results. Then fewest misses. Still level after all that, and you share the place — shown as “=3”.
Weekly tables and duels use a shorter list: points, then exact scores, then right results. There is no misses step. Still level there stays level.
Streaks and perfect weeks
Your streak
A streak counts rounds called right in a row. A round is every match that kicks off at the same moment — sometimes one match, sometimes a whole Saturday. Call every match you could in the round, and call them right, and the streak grows by one.
One skipped or wrong match ends the streak, right away. A round still being played neither grows nor ends it until it finishes. A right exact score counts as a right result here.
A perfect week
A week is perfect when you called the result of every match you could — and every match in the week, across the whole league, has a result. Exact scores are not required. A week with none of your matches in it cannot be perfect. And if one match never gets a result, that week can never be perfect for anyone.
The PERFECT tag
A perfect week gets a PERFECT tag on the weekly table. It is an award, not a report card: an ordinary week shows nothing at all. If a postponement moves a match into or out of a week, the week is judged again — so a tag can appear, or go.
The weekly duel
One opponent, every week
Each week the league draws you against one other member. Whoever scores more that week wins. There is no prize — bragging rights only, ever.
A formula makes the draw. Nobody picks the pairs, and a drawn week is never redrawn.
Bye
Odd number of members? Someone sits the week out. That is a bye. You are back in the next draw.
What counts in a duel
Only that week’s matches count. Season picks never move a duel. A postponed match counts in the week it is actually played. Level duels break like the weekly table, and dead level is a draw.
A past duel can still change
Old duel results are read from what has been scored. A match that finished but is not scored yet can still flip a verdict on the next scoring run. And a week where nothing was scored shows no result at all — Sabacc never invents a 0–0.
Season picks
They close on a set date
Season picks — like naming the champion — close on a date the league owner sets. You see the date before you pick. After it passes, your picks stay visible, but locked. No date set means closed.
The champion lifts the trophy
In a cup, the winner is whoever wins the final — not whoever topped the table. Sabacc scores the champion pick on the real winner.
Relegation picks
Your league’s rules decide how many relegation picks you get. The form shows exactly that many slots. One club cannot fill two of them.
Postponements and penalties
Postponed matches
A postponed match keeps your pick, and the pick reopens until the new kickoff. The match counts in the week it is actually played. A joker on it stays spent in the week you placed it, though. And if a match is abandoned and a result is awarded later, an admin enters that result by hand.
Only the 90 minutes count
Matches score on the 90-minute result. Extra time and penalties are ignored — a cup tie that ends level is a draw, however the shoot-out goes. That is why Draw stays a normal pick in a knockout. The one exception is the champion pick: that follows the trophy.
Your stats
Hit rates are fractions
Hit rates show as 12/17, never as a bare percentage — 3 of 4 and 750 of 1000 are not the same claim. An over/under that lands exactly on the line counts as neither hit nor miss.
The position chart
The chart on the tables page shows your place after every scoring run. On a long league the drawn line skips some points to stay readable — the numbers underneath never do.
The shaded, rebuilt part
The shaded stretch of the chart was rebuilt later, from old records — it is from before the chart existed. It is honest, but not perfect: a few miss counts inside it can be slightly off.
Leaving and rejoining
Leave a league and come back, and your history stays one unbroken line. No gap is shown. In the rebuilt part of history, weeks you were away can count misses against you.